Logic Pro X is a great program for you to get started on sound editing for your indie game. I decided to take the liberty of getting started on preparing a sound mix that involves a cool electric guitar melody for a retro game. The sound isn’t mixed yet, but may work on it ~Andrew
Messing w/ Davinci Resolve 12.5
Davinci Resolve is one of those newer video editing programs that is head on competition for Apple and Adobe. Recently, I decided to download some background footage from Videvo, and use it in the editing process. This was a 3D motion background of some models of pumpkins.
What intrigues me, is that Davinci Resolve has the ability to likely be used in the gaming industry. As far fetched as it seems, you can edit the color coding, gradients and still shots of media as well as make special effects. These types of commands, and features doesn’t just have to apply to industry film making, but can apply to indie game development as well. ~ Andrew
Create a .dxf for Hatch Material
Autodesk’s AutoCAD 2018 is one of those tools that designers and engineers utilize to make blueprints. However, I have found another unique use case for it. My question is, why not use it to create hatch material for texturing or exporting to a different program such as Unity or even Rhino 3D? Though I don’t know the reliability of some online tools, there does seem to be some programs out there for you to convert .dxf to .stl. ~ Andrew
UML w/ yEd Graph Editor
yEd is an excellent program for project management and making UML maps during the video game development/planning process. It has a Freeware license, and is definitely worth checking out.
Making Video Game Terrain
In terms of making terrain for video games, Tinkercad’s shape generator and online tool is one of the quickest ways to create a 3D model that you can export as an STL or OBJ file and use in your video game environment. This can also be imported to a more advanced modeling program such as blender or solid-works, and the textures and rendering can be messed around with to give you a base to work with.
Adobe Fuse for Artist
I did one of those things. I used Adobe Fuse CC and loaded a basic template utilizing different assets that were already in the program. This tool allows you to pick the arms, legs, and clothing to create and export in game characters. I believe one can also import their own models and create highly customizable features or “rig up” the character. Definitely worth giving it a try. ~Andrew
Apple Motion Splash Screen
Did you know Apple Motion is an easy software to use to make fancy trailers, intro videos, logo reveals, etc. However, there is this use case that you may not be aware of. You can turn a simple logo reveal into an actual in game splash screen. All you need to do is download the mov of one of the templates you edited with text, then go to Imgur and convert it to a gif so you can export it in your video game as a loading/splash screen.
Game Physics w/ Cinema 4D
Ragdoll animation and basic texturing for character frames seem to be one of the easiest things to do when messing around with Cinema 4D. Currently, this still requires a whole bit of editing before it can actually work, but I feel like Ragdoll animation can be the king of “starter templates” for you making something from scratch on Cinema 4D. This was just was twenty minutes of work thus far. ~Andrew
ISF Editor: First Impressions
So ISF Editor is this tool that allows you to run “ISF Fragmentation Scripts” on a variety of different media and videos for cool effects. It can be used a lot in the video game industry as well as creating customized “ISF Frames”. I haven’t done ISF Scripts before so I just tried looking at this default one and the media export settings. Currently, I want to learn how to do JSON Arrays for ISF’s format. ~Andrew
I did this w/ Pixilart
Pixilart is an online tool for creating stunning pixel images for your games. Utilizing this tool as well as a photo editing app called Pixlr, I was able to create this stunning image entirely from scratch. ~Andrew