Learning from a Failed GameJam

Decentralize Gaming

Recently, for one of my other startups, I have hosted a game jam on itch.io for decentralized gaming. The game jam received no submissions (even with the influx of users).  This was one of the many reasons why I was too busy to post on Gamelectual Studios for a while. This is also why I learned a valuable lesson. When making a GameJam, I need to 1) Don’t over-complicate the description. 2) Have a longer timeline (1 week may not be enough) 3) Try offering more of a marketing incentive to users who joined. | Hopefully if I decide to do something like this for a different startup, for them, or even here, it is more successful. ~ Andrew